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Let's Go Play Outside Together!

LET’S GO PLAY OUTSIDE TOGETHER!

Alexandra Cooper

Copyright © 2016 Alexandra Cooper

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Table of contents

Introduction

Ball Games

Water and Bubbles Games

Games for Toddlers and Pre-K

Games for School Age Kids

Team Games

Stationary Games

Punishment Ideas

Other Books by the Author

Introduction

It is a beautiful day, the sun is shining and your kid is playing video games?

If you want to get your kid to ditch the gadgets in favor of outdoor games, you can succeed with a little creativity.

When I was a kid, I played outside with my friends in my neighborhood and we didn’t need technology to have fun.

In my book you will find games that you may have enjoyed as a kid and some of them can be played indoors, too.

Have fun!

Ball Games

[]Kick the Ball

Players: at least 3

Equipment: a ball

The goal of the game is to kick a ball placed in the middle of a yard.

The ball is protected by a guard, who tries to tag the players approaching the ball before it is reached.

If the guard succeeds in tagging everyone before anyone can kick the ball, he wins, but if a player tricks the guard and kicks the ball, he wins and becomes the new guard for the next round.

Ball Tag

Players: at least 3

Equipment: a ball

A player has to tag another with the ball, if he succeeds the ,,tag” player takes the ball.

Use a ball that won’t hurt when thrown at running players (e.g. a beach ball), and make sure that nobody is to aim above the shoulders to avoid potential injuries.

Make the game funnier by adding rules like the ball player has to spin before throwing the ball or he has to hop on one foot or to throw the ball jumping on one foot.

Bowling Pins

Players: at least 3

Equipment: a ball

A player is the bowler and the others are the pins standing on the yard in a standard pin formation. Using a ball that can be easily rolled across the grass, the bowler aims to knock out each pin-player.

Depending on the number of tries allowed and how closely the pin-players stand, the age of the players, you can raise or lower the difficulty level of the game.

Use a ball that won’t hurt the players and make sure that everybody aims the feet.

Marbles

Players: at least 3

Equipment: marbles, chalk

Draw a circle on the sidewalk, and then the players take turns trying to knock each other’s marbles out of the circle with a big marble.

Down, Down, Down

Players: at least 4

Equipment: a ball

The players are standing in circle position and throw the ball from one to another.

If a player drops the ball, the others yell ,,Kneel on one knee” and the player has to kneel on one knee and continues the game from that position. If the same player drops the ball again, the other players yell: ,,Kneel on your knees” and the player has to kneel on his knees and continues the game from that position.

If the same player drops the ball again, the other players yell: ,,Down on one elbow” and the player has to lean on one elbow and continues the game from that position. If he drops the ball again, the players yell: ,,Down on your elbows” and the player has to lean on his elbows.

If the player drops the ball from this position, he is out of the game.

The Cat

Players: at least 4

Equipment: a ball

The players are standing in circle position and throw the ball from one to another. One player is the ,,cat” standing in the middle of the circle and he has to catch the ball.

If the cat-player catches the ball, the player who threw the ball becomes the cat.

The Ducks and the Hunters

Players: at least 4

Equipment: a ball

2 players will play as hunters; the rest of the players will play as ducks.

The playground has rectangular shape, the ,,pound”. The hunters are not allowed to enter in the shape and the ducks are not allowed to step out of the pound.

The hunters throw the ball from one to another trying to hit the ducks and the ducks must avoid being tag. If a duck is hit, the player is out of the game.

The game is over when all the ducks are tagged. Next round the players who were out of the game first, will became the hunters.

Use a ball that won’t hurt when thrown at the players, and make sure that nobody is to aim above the shoulders to avoid potential injuries.

Freeze

Players: at least 3

Equipment: a ball

Each player gets a number (or the players can use their names) and get around the player who has the ball. The ball-player tosses the ball straight up and the other players run away. The ball-player has to call a number (or a name) of a player and he runs away with the others.

The player whose number (or name) was called must catch the ball. When he has the ball, he yells ,,Freeze”and all the players must stop. The player with the ball must try to tag one of the players with the ball. If he succeeds, that player becomes the ball-player; if he misses, he remains the ball-player.

Use a ball that won’t hurt when thrown at the players, and make sure that nobody is to aim above the shoulders to avoid potential injuries.

The Countries

Players: at least 3

Equipment: a ball, chalk

Draw a circle on the sidewalk, divide it in equal parts, one for each player, and write a country for every player. The players stand in the circle, one is holding the ball, also known as the thrower.

As the thrower tosses the ball into the air, he calls out a country and all the players run, except the player who was called. He must catch the ball and yell stop or freeze. The other players must stop. The ball-player takes three steps towards a player and throws the ball. If he tag the player with the ball, he takes a piece of his country; if he misses, the other player takes a piece of the ball-player’s country.

At the next round, the player who was last call will be the thrower.

If a player losses his country, he is out of the game. The winner of the game is the player who remains the last one.

Water and Bubbles Games

[]Magical Balloons

Players: at least 1

Equipment: bubbles

Children love magic soap bubbles, especially in a hot summer day. Who can blow the biggest bubble? Who can catch the balloons?

For best results, you can mix the ingredients the day before using them.

Do NOT the use the Sweet Balloons recipe if you have bees or wasps in your neighborhood.

Recipe for bubble solution

2 tablespoons glycerin or dishwashing liquid soap

235 ml water

For Sweet Balloons add to the bubble solution 1 tablespoon of honey.

For Colored Balloons add to the bubble solution watercolor (use watercolors that are easy to wash).

Fill the Bottle

Players: at least 4

Equipment: 2 bottles, water, plastic cups

The players are divided in 2 teams. A player from each team must keep between legs cross a big plastic bottle.

At your signal, the players must fill the bottles using small plastic cups. You can use warm water.

The winner of the game is the team who fills the bottle first.

Shaving Balloons

Players: at least 3

Equipment: small balloons, water, shaving cream

Each player gets a balloon fill with air, cover with shaving cream. The players must shave the balloons without breaking them.

The winner of the game is the player who remains the last one.

The Balloons Racing

Players: at least 3

Equipment: small balloons, water, obstacles

Create an obstacles route using a playground tunnel, small jumped hurdles, and a stretch (or a log) where children can walk on and a small teeter.

Each player must do the obstacle route holding a balloon fill with water in his hands, on his head or with his teeth, but he must not drop the balloon.

The winner of the game is the player who manages to bring as many balloons at the end of the obstacle route.

Games for Toddlers and Pre-K

[]Traffic Cop

Players: at least 3

Equipment: bikes, scooters, toys

You direct the traffic making sure children don’t run into each other. The goal of the game is to help kids learn about waiting to cross the street and about traffic safety.

Red Light, Green Light

Players: at least 3

Equipment: none

One player is the ,,traffic light” and the other players are sitting several meters from him.

When the traffic light-player faces the group, he says, “Red light!” and everyone must freeze.

The traffic light-player then turns his back and says, “Green light!” while the group tries to get as close to the traffic light-player as possible.

The traffic light-player turns around quickly saying, “Red light!”, and if anyone is spotted moving, they have to go back to the starting place. The first person to tag the traffic light-player wins and gets to be the next ,,traffic light”.

Come to Mama, Dear Goslings!

Players: at least 5

Equipment: none

Most players are geese, the adult is the goose and one player is the wolf who has to catch the goslings.

The little geese are playing and going away from their mother. When the mother is calling them back, the wolf-player is trying to catch the little geese-players. If he catches one or more, he is taking them to his den.

You can change the roles between players and for more fun; you can imitate the animals by making sounds.

The Wolf and the Lamb

Players: at least 4

Equipment: none

The players are sitting in circle holding hands. One player is ,,the wolf” and one is ,,the lamb”.

At your signal, the wolf-player has to catch the lamb-player, but if he step into the circle, is safe because the wolf-player is not allowed to enter into the circle. However, if the players don’t hold hands firmly, the wolf-player can step into the circle.

If the wolf tag the lamb, he becomes ,,the wolf” and another player becomes ,,the lamb”.

Who Called Your Name?

Players: at least 3

Equipment: none

One player sits facing the wall or a tree and the others are sitting at a distance of several meters from him. At your signal, one player calls his name. Children can change their voices.

If he guesses who called him, he will be replaced by the player who called him.

Musical Chairs

Players: at least 3

Equipment: chairs and music player

In a circle, arrange chairs facing outward, one fewer than the number of players.

When you turn on the music player, the players walk around the chairs. When the music stops, players sit down in the nearest chair as soon as they can. The one player who does not have a chair is out of the game.

Remove one chair and the game continues in the same manner. The player that sits in the final chair is the winner.

Freeze Dance

Players: at least 3

Equipment: music player

When you turn on the music player, the players dance. When you turn off the music player, the players must freeze in their position. If a player moves, he is out of the game.

Tousled Dog

Players: at least 2

Equipment: none

A player is the ,,tousled dog”, he will pretend he’s sleeping. The other players will circle around him and sing:

Tousled dog, tousled dog

Sleeps so peacefully

Doesn’t bite, nor bark

Let’s wake him

And run quickly.

The children tag the dog-player or tickle him and run. The dog-player runs after them and the first player he catches takes his place and becomes the tousled dog.

Sleepy Bear

Players: at least 3

Equipment: none

This game is an alternative version to the Tousled Dog Game. The bear-player has to catch all the players and the last one who gets caught becomes the bear-player.

Magic Fountain

Players: at least 2

Equipment: none

The children are sitting down or stand up in circle formation and imagine they are sitting on the edge of a magic fountain.

In turns, each will have to say a wish such as ,,I wish I were a….(animal, plant, musical instrument an so one) because….”

Colored Cards

Players: at least 2

Equipment: colored A4 sheets of paper

Put the colored sheets of paper on the ground. You will ask for a color ,,I want something blue”. The children must run to the blue paper and sat on it. First player who tag the paper with his feet, will ask the next color.

Guess!

Players: at least 2

Equipment: blindfold, different objects (toys, fruits, vegetables, books, pencils and so on)

Put the objects on a table or on the ground. The players are blindfolded and using their hands and smell, have to guess as many objects as they can.

The winner of the game is the player who guesses more objects.

Games for School Age Kids

[]Dance among Bottles

Players: at least 3

Equipment: plastic bottles

Arrange ten plastic bottles in a row, leaving between them coupes inches. The players have to travel through the row without touching the bottles. For more fun, the players can be blindfolded.

Hopscotch

Players: at least 2

Equipment: chalk, a small rock

Use chalk and make a hopscotch grid, number the squares from one to nine. Use a rock that is good for tossing.

Start by tossing the rock to square one. Hop with a single foot or both feet (to follow the hopscotch pattern) all the way to square nine and come to square one and balancing on one foot, pick up the rock.

Continue with the square two. If a player tosses the rock and misses the correct square, his turn is over.

Jump Rope

Players: at least 2

Equipment: jump rope

Use a jump rope and start counting from one.

One – jump a simple salt.

Two – jump twice with the arms crossed.

Three – jump three times with your legs crossed.

Four – jump twice on a foot, then twice on the other foot.

Five – jump once a simple salt, then a salt with the arms crossed and repeat until five.

Six – without jumping, pass slightly the jump rope under the toes to heels for six times.

Seven – jump seven times on a foot.

Eight – jump eight on your feet.

Nine – jump once on your right foot, then once on your left foot and repeat till nine.

Ten – jump as high as you can and swing the jump rope as fast as you can. The correct move is to swing the jump rope twice before you land (but you can jump only once).

If a player makes a mistake, his turn is over.

Hide and Seek

Players: at least 3

Equipment: none

A player is ,,it” and has to count to ten, to twenty or one hundred with his eyes closed, face to a wall or a tree called the base The other players hide and when the counting is over, it-player must find the others.

When it-player founds another player, they have to run to the base and tag it. If it-player tags first, the other player will become ,,it”. However if the last player that ,,it” founds, arrives first to the base, the player who was ,,it”, will remain ,,it” for the next round.

Touch and Run

Players: at least 3

Equipment: none

Set up a playground keeping count of the number of the players. A player is ,,it” and he has to run and tag the other players.

The players are not allowed to step out the playground space. If ,,it” tags a player, this becomes ,,it” but he is not allowed to tag the player who touched him for at least 10 seconds.

Witch Hitch

Players: at least 3

Equipment: blindfold

Set up a playground keeping count of the number of the players. The players are not allowed to step out the playground space.

One player is blindfolded and he will be the ,,witch hitch”. Witch hitch calls the players ,,Where are you?”. If the witch hitch tags a player, he will become the ,,witch hitch”.

Tangled

Players: at least 5

Equipment: none

One player is covering his eyes while the others are sitting in a circle formation holding their hands. Without having let go their hands, the players must tangle themselves.

When they are ready, the first player must unravel them.

Supervise the children and make sure that nobody gets hurt.

Catch the Dragon Tail

Players: at least 6

Equipment: none

The children are lined up in a row, each with the hands on the shoulders of the player in front of him. The first player is the head of the dragon and the last in line is the tail.

The head-player must catch the tail-player while the others are moving without breaking the line formation.

If the head-player tags the tail-player, this will become the head and the first player will take a place in the middle of the line formation.

Safari on Bikes

Players: at least 2

Equipment: bikes, photo cameras

Make a list of clues or tasks for the children such as ,, Take a picture of a butterfly, of a flower, children playing…..bring me a bug, a little rock, a clover, a yellow flower…..”

The winner of the game is the player who brings first the objects or the one who took better pictures depends on the tasks giving by you.

[]Team Games

Flags

Players: a large group

Equipment: 2 flags or other markers.

Divide the group into 2 teams, each team having a flag at its base.

The players must run into the other team’s territory and capture their flag and bring it to their territory. If a player is tag by an enemy on enemy ground, he will be sent to prison. He can be released if is tag by a member of his team. The enemy team can hold their hands to make a circle around the prisoner.

A team cannot win if a member of the team is in Gail even if they captured the other’s team flag.

Words

Players: a large group

Equipment: 2 sheets of paper

Divide the group into 2 teams; give to each team a sheet of paper.

The leader of each group writes a word on the paper and then he gives the paper to his colleagues. Each one has to write a word so in the end the team will have a phrase.

At your start, each team will have to present their phrase!

Country, We Need Soldiers!

Players: a large group

Equipment: none

Divide the group into 2 teams. The teams are sitting face to face at a distance of several meters apart. The players from each team are holding hands forming a defense line.

One team says loudly: ,,Country, we need soldiers?” and the other asks: ,,Who?”. The first team chooses a player from the enemy team.

The selected player runs to the enemy team and has to break their defense line. If he succeeds, he returns to his team taking a player from the enemy team. If he fails, he stays with the enemy team.

The winner is the team who captures all the players.

Supervise the children and make sure that nobody gets hurt.

The Castle

Players: at least 6

Equipment: a ball, 9 rocks, chalk

Put the stones one above the other to built the castle.

Divide the players into 2 teams, Team 1 will be the Defenders and Team 2 the Attackers.

Draw a line several meters from the castle. The Attackers stand at the line and throw the ball to the castle. If none of the players doesn’t tear down the castle, the teams change places.

If an attacker tears down the castle, the Defenders take the ball and has to eliminate the Attackers tagging them with the ball. Meanwhile, the Attackers must rebuilt the castle in order to win the game without being hit with the ball by the other team. A tag player is out of the game.

Supervise the children and make sure that nobody gets hurt. The Defenders are not allowed to push the other players, nor to hold them or hit them with their hands or legs.

Use a ball that won’t hurt when thrown at the players, and make sure that nobody is to aim above the shoulders to avoid potential injuries.

The Defenders win if they succeed to tag all the Attackers before they rebuilt the castle.

The Attackers win if they succeed to rebuild the castle before the enemy team tags all of them.

In the next round, the teams change places.

Stationary Games

[]Telephone

Players: at least 3

Equipment: none

The players are sitting in a circle, one player whispers a word or a simple sentence to the next person. That person repeats it to the player on his other side. When it finally reaches the last player, this says the word or the sentence out loud.

Catch the Thief

Players: at least 4

Equipment: pieces of paper

Write on small pieces of paper thief, policeman, judge, loser, citizen, according to the number of players. Fold the pieces of paper and each child takes a piece.

The ,,loser”must guess who is the thief. If he succeeds, he punishes the thief; if he fails the judge gives him a punishment.

Who Am I?

Players: at least 4

Equipment: pieces of paper

Write on small pieces of paper real or fictive characters (from animation or stories). Each player takes a piece of paper and puts it on the forehead so the other players see it.

In turns, the players ask questions in order to guess the name on their tickets.

Flowers, Girls and Boys

Players: at least 4

Equipment: none

2 players depart from the group and choose a number from 1 to 10. In turns, the other players must guess the number.

The player who guesses chooses flowers, girls or boys.

The 2 players, who chose the number, depart from the group again, and each of them chooses a flower, a girl or a boy name accordingly the choice of the player who guessed the number.

Then they present the 2 option to the player who guessed the number and this must choose one.

The player with the option chosen will make team with the player who guessed the number and in the next round they will choose a number from1 to 10.

Who’s Got the Button?

Players: at least 6

Equipment: a button

The children are sitting in a circle holding their hands together in front of them. One player takes a button and goes around the circle pretending to put the button in someone else’s hands. He actually leaves the button in one player’s hands, but continues the way around the circle, pretending to put in everyone else’s hands.

A player who is sitting out of the circle must guess who has the button. If he succeeds, he will hide the button next round. If he fails, the player who hid the button chooses the player who will hide the button on the next round.

Punishment ideas

1. Say the alphabet starting from Z.

2. Imitate an animal or reproduce different sounds (animals, car, train and so on).

3. Extinguish a candle whistling, not blowing it.

4. Say a phrase whiteout using letter A.

5. Count back from 9000 to 8980.

6. Do squats and pushups.

7. Spin around 10 times and then try to go to your sit.

8. Sing a song or recite a poem.

9. Jump 10 times holding a ball with your knees and without dropping it.

10. Stay in one foot, with your eyes closed, until the other players count to 20.

Other Books by the Author

Thank you for taking the time to read my book. If you enjoyed it, please return to your favorite eBook retailer to discover other titles.

Children’s eBooks

Funny Math for Clever Kids

Can You Count to Ten?

Doddy, Stealing Is Wrong!

How to Make Dreams Come True

Chess and Reference eBooks

Learn to Play Chess

Learn to Win Chess

99 Chess Puzzles for Chess Friends

Fischer Random Chess

Proverbs from Around the World

Beautiful Quotes for a Beautiful Mind

[
**]

Math can be fun!

My eBook is designed to help teach your kids about numbers and counting; how to name and recognize common shapes; to add and subtract numbers up to 100.

In my eBook, you will find:

- tips for parents,

- many pictures,

- add and subtract numbers up to 20,

- add and subtract 1 and 2 digit numbers up to 100 (arranged in column and horizontal format),

- geometry exercises,

- quizzes and solutions.

Excerpt from the book:

5. Ryan and Ethan are participating in an archery competition. If a yellow ring is worth 10 points, a red ring is worth 8 points, a blue ring is worth 6 points and a black ring is worth 4 points, how many points does each boy have?

[
**]

With this fun and easy-to-read picture eBook, little children will learn to count to 10.

The eBook is specially designed to motivate kids to learn numbers, it contains bright and colorful pictures, little rhymes and easy counting exercises.

Excerpt from the book:

[
**]

My picture eBook teaches children that stealing is always wrong.

Excerpt from the book:

[
**]

A beautiful bedtime story for your toddlers!

Lappy is a cute little caterpillar who wants to be a butterfly, so he goes to Caterpillar School. Did he graduate? Did he become a butterfly?

Excerpt from the book:

[
**]

The book is designed for children and beginner players and it contains basic rules of chess, basic movement of the pieces, advanced movement of the pieces (castling, en passant, pawn promotion) exercises for each piece, tips, 100 puzzles (checkmate in one, win the queen, capturing a hanging piece) with solutions and explanations and chess notation explained.

Excerpt from the book:

The Pawn

The pawns move forward, but they capture only diagonals.

A pawn can only move one square at a time, except for their very first move where they can move forward two squares.

A pawn can only capture one square diagonal in front of it and never backward.

If there is another piece directly in front of a pawn, it cannot capture that piece or move.

Pawns can be promoted! If a pawn gets all the way across the board to reach the opponent’s edge of the table, it will be promoted. That means that the pawn may become any piece you want (except a king or a pawn). Some people say that the pawns only can be exchanged for a piece that has been captured. That is not true! You want a queen and there is no queen available, use a queen from another chess set or a small toy! The new piece is placed where the pawn finished its job.

A move of a pawn is indicated by the destination square. For example, e4 means that a pawn moved to square e4. If the pawn captured a piece, the file of departure is used to identify the pawn and an x is inserted before the destination square. For example, exd5 means the pawn from e file captured the piece from square d5.

When a pawn arrives at the last rank and promotes, the piece promoted is indicated at the end of the move notation. For example, a8Q means the pawn promoted to a queen.

A pawn can only move one square at a time, except for their very first move where they can move forward two squares.

A pawn can only capture one square diagonal in front of it and never backward.

Checkmate Puzzles

1. White to move, checkmate in one.

Rh8# 1-0

Move the white rook to h8. The black king is in check by the white rook on rank 8 and he cannot retreat to c7, d7 or e7 because you cannot have two kings sitting on the squares next to each other. Black has no legal move so White wins.

[
**]

This eBook is dedicated to children and beginner players who know the moves of the chess pieces and want to improve their game. It contains tips, exercises and puzzles with solutions.

Excerpt from the book:

Puzzles

16. White to move. Checkmate in two.

1. Qxd4+..Nf6

2. Qxf6#

[
**]

The book is designed for beginner and intermediate players.

Easy to follow, the book can be used even by children who participate in chess competitions because it not only shows the solutions for the problems and the puzzles but gives explanations.

It contains tactical tips, tactical exercises, tactical puzzles and checkmate puzzles with solutions and explanations.

Excerpt from the book:

Tactical puzzles

1. White to move. Notice the Black’s threat and make the best move. Defend a piece.

e4

Move the white pawn from e3 to e4. The black bishop is threatening the rook from b1. By moving the pawn in its path, you save the rook and threaten the bishop.

[
**]

Chess960 or Fischer Random Chess is a variant of chess invented by the World Chess Champion Bobby Fischer, presented to the public on June 1996 in Buenos Aires, Argentina.

Excerpt from the book:

Example 1 of a starting position

[
**]

A good and happy life begins not with what we have, but with who we are. The proverbs, make us think and meditate, they help us to become beautiful and good people, to achieve a disciplined and prudent life, to be right and just, to know how and when to listen and speak. Their purpose is to help us change our hearts and thinking and to lead us to a new and better way of life.

Do not rush reading the proverbs, but read each saying slowly, reflect, let them embrace your conscience and think how to apply them in your real life situations.

Excerpt from the book:

Absence makes the heart grow fonder.

Actions speak louder than words.

After the feast comes the reckoning.

Do as I say, not as I do.

Don’t bite off more than you can chew.

[
**]

[[
Quotes about people, life, love, friendship, wisdom, inspiration, writing, sports, chess and money]]

The eBook contains more than 400 quotes about people, life, love, friendship, inspiration, writings, sports, chess and money.

I wanted to share with you some of my favorite quotes so I put together in this eBook an extraordinary collection of famous and remarkable quotes. Use them in improving yourself, as a tool for writers, teachers, coaches or business people.

I hope you will find them useful. Read them when you need a positive energy.Excerpt from the book:

Excerpt from the book:

Quotes About Friendship

“Never leave a friend behind. Friends are all we have to get us through this life–and they are the only things from this world that we could hope to see in the next.”

Dean Koontz

*****

“Do I not destroy my enemies when I make them my friends?”

Abraham Lincoln

*****

“Friendship is always a sweet responsibility, never an opportunity.”

Khalil Gibran

*****

“Don’t walk behind me; I may not lead. Don’t walk in front of me; I may not follow. Just walk beside me and be my friend.”

Albert Camus

*****

“I don’t need a friend who changes when I change and who nods when I nod; my shadow does that much better.”

Plutarch

*****

“A friend is someone who knows all about you and still loves you.”

Elbert Hubbard

###

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Let's Go Play Outside Together!

If you want to get your children to ditch the gadgets in favor of outdoor games, and have fun together, you can succeed with a little creativity. In my eBook you'll find games that can be played outside, indoor or at birthday parties.

  • Author: Alexandra Cooper
  • Published: 2016-04-11 16:20:13
  • Words: 5423
Let's Go Play Outside Together! Let's Go Play Outside Together!