Loading...
Menu

DATA COMMUNICATIONS AND DATA COMMUNICATIONS AND NETWORKINGNETWORKING

p<>{color:#000;}.

DATA COMMUNICATIONS AND NETWORKING

Fourth Edition

Behrouz A.Forouzan

To my wife, Faezeh, with love

Behrouz Forouzan

Abstract:

provides a general idea of what we will see in the rest of the book. Four major concepts are discussed: data communications, networking, protocols and standards, and networking models.

Networks exist so that data may be sent from one place to another-the basic concept of data communications. To fully grasp this subject, we must understand the data communication components, how different types of data can be represented, and how to create a data flow.

Data communications between remote parties can be achieved through a process called networking, involving the connection of computers, media, and networking devices. Networks are divided into two main categories: local area networks (LANs) and wide area networks (WANs). These two types of networks have different characteristics and different functionalities. The Internet, the main focus of the book, is a collection of LANs and WANs held together by internetworking devices.

Protocols and standards are vital to the implementation of data communications and networking. Protocols refer to the rules; a standard is a protocol that has been adopted by vendors and manufacturers.

Network models serve to organize, unify, and control the hardware and software components of data communications and networking. Although the term “network model” suggests a relationship to networking, the model also encompasses data communications.

Introduction

Data communications and networking are changing the way we do business and the way we live. Business decisions have to be made ever more quickly, and the decision makers require immediate access to accurate information. Why wait a week for that report from Germany to arrive by mail when it could appear almost instantaneously through computer networks? Businesses today rely on computer networks and internetworks.

But before we ask how quickly we can get hooked up, we need to know how networks operate, what types of technologies are available, and which design best fills which set of needs.

The development of the personal computer brought about tremendous changes for business, industry, science, and education. A similar revolution is occurring in data communications and networking. Technological advances are making it possible for communications links to carry more and faster signals. As a result, services are evolving to allow use of this expanded capacity. For example, established telephone services such as conference calling, call waiting, voice mail, and caller ID have been extended. Research in data communications and networking has resulted in new technologies.

One goal is to be able to exchange data such as text, audio, and video from all points in the world. We want to access the Internet to download and upload information quickly and accurately and at any time. This chapter addresses four issues: data communications, networks, the Internet, and protocols and standards. First we give a broad definition of data communications. Then we define networks as a highway on which data can travel. The Internet is discussed as a good example of an internetwork (i.e., a network of networks). Finally, we discuss different types of protocols, the difference between protocols and standards, and the organizations that set those standards.

#
h3<>. DATA COMMUNICATIONS

When we communicate, we are sharing information. This sharing can be local or remote. Between individuals, local communication usually occurs face to face, while remote communication takes place over distance. The term telecommunication, which includes telephony, telegraphy, and television, means communication at a distance (tele is Greek for “far”).

The word data refers to information presented in whatever form is agreed upon by the parties creating and using the data.

Data communications are the exchange of data between two devices via some form of transmission medium such as a wire cable. For data communications to occur, the communicating devices must be part of a communication system made up of a combination of hardware (physical equipment) and software (programs). The effectiveness of a data communications system depends on four fundamental characteristics: delivery, accuracy, timeliness, and jitter.

#
p<>{color:#000;}. Delivery. The system must deliver data to the correct destination. Data must be received by the intended device or user and only by that device or user.

2. Accuracy. The system must deliver the data accurately. Data that have been altered in transmission and left uncorrected are unusable.

3. Timeliness. The system must deliver data in a timely manner. Data delivered late are useless. In the case of video and audio, timely delivery means delivering data as they are produced, in the same order that they are produced, and without significant delay. This kind of delivery is called real-time transmission.

4. Jitter. Jitter refers to the variation in the packet arrival time. It is the uneven delay in the delivery of audio or video packets. For example, let us assume that video packets are sent every 3D ms. Ifsome of the packets arrive with 3D-ms delay and others with 4D-ms delay, an uneven quality in the video is the result.

1.2 NETWORKS

A network is a set of devices (often referred to as nodes) connected by communication links. A node can be a computer, printer, or any other device capable of sending and/or receiving data generated by other nodes on the network.

Distributed Processing

Most networks use distributed processing, in which a task is divided among multiple computers. Instead of one single large machine being responsible for all aspects of a process, separate computers (usually a personal computer or workstation) handle a subset.

Network Criteria

A network must be able to meet a certain number of criteria. The most important of these are performance, reliability, and security.

Performance

Performance can be measured in many ways, including transit time and response time.

Transit time is the amount of time required for a message to travel from one device to another. Response time is the elapsed time between an inquiry and a response. The performance, of a network depends on a number of factors, including the number of users, the type of transmission medium, the capabilities of the connected hardware, and the efficiency of the software.

Performance is often evaluated by two networking metrics: throughput and delay.

We often need more throughput and less delay. However, these two criteria are often contradictory. If we try to send more data to the network, we may increase throughput but we increase the delay because of traffic congestion in the network.

Reliability

In addition to accuracy of delivery, network reliability is measured by the frequency of failure, the time it takes a link to recover from a failure, and the network’s robustness in a catastrophe.

Security

Network security issues include protecting data from unauthorized access, protecting data from damage and development, and implementing policies and procedures for recovery from breaches and data losses.

#
h3<>. THE INTERNET

The Internet has revolutionized many aspects of our daily lives. It has affected the way we do business as well as the way we spend our leisure time. Count the ways you’ve used the Internet recently. Perhaps you’ve sent electronic mail (e-mail) to a business associate, paid a utility bill, read a newspaper from a distant city, or looked up a local movie schedule-all by using the Internet. Or maybe you researched a medical topic, booked a hotel reservation, chatted with a fellow Trekkie, or comparison-shopped for a car. The Internet is a communication system that has brought a wealth of information to our fingertips and organized it for our use.

CHAPTER 2

Network Models

A network is a combination of hardware and software that sends data from one location to another. The hardware consists of the physical equipment that carries signals from one point of the network to another. The software consists of instruction sets that make possible the services that we expect from a network.

We can compare the task of networking to the task of solving a mathematics problem with a computer. The fundamental job of solving the problem with a computer is done by computer hardware. However, this is a very tedious task if only hardware is involved.

We would need switches for every memory location to store and manipulate data. The task is much easier if software is available. At the highest level, a program can direct the problem-solving process; the details of how this is done by the actual hardware can be left to the layers of software that are called by the higher levels.

Compare this to a service provided by a computer network. For example, the task of sending an e-mail from one point in the world to another can be broken into several tasks, each performed by a separate software package. Each software package uses the services of another software package. At the lowest layer, a signal, or a set of signals, is sent from the source computer to the destination computer.

In this chapter, we give a general idea of the layers of a network and discuss the functions of each. Detailed descriptions of these layers follow in later chapters.

2.1 LAYERED TASKS

We use the concept of layers in our daily life. As an example, let us consider two friends who communicate through postal maiL The process of sending a letter to a friend would be complex if there were no services available from the post office. Figure 2.1 shows the steps in this task.

Hierarchy

According to our analysis, there are three different activities at the sender site and another three activities at the receiver site. The task of transporting the letter between the sender and the receiver is done by the carrier. Something that is not obvious immediately is that the tasks must be done in the order given in the hierarchy. At the sender site, the letter must be written and dropped in the mailbox before being picked up by the letter carrier and delivered to the post office. At the receiver site, the letter must be dropped in the recipient mailbox before being picked up and read by the recipient.

Services

Each layer at the sending site uses the services of the layer immediately below it. The sender at the higher layer uses the services of the middle layer. The middle layer uses the services of the lower layer. The lower layer uses the services of the carrier.

The layered model that dominated data communications and networking literature before 1990 was the Open Systems Interconnection (OSI) model. Everyone believed that the OSI model would become the ultimate standard for data communications, but this did not happen. The TCPIIP protocol suite became the dominant commercial architecture because it was used and tested extensively in the Internet; the OSI model was never fully implemented.

In this chapter, first we briefly discuss the OSI model, and then we concentrate on TCPIIP as a protocol suite.

2.2 THE OSI MODEL

Established in 1947, the International Standards Organization (ISO) is a multinational body dedicated to worldwide agreement on international standards. An ISO standard that covers all aspects of network communications is the Open Systems Interconnection model. It was first introduced in the late 1970s. An open system is a set of protocols that allows any two different systems to communicate regardless of their underlying architecture.

The purpose of the OSI model is to show how to facilitate communication between different systems without requiring changes to the logic of the underlying hardware and software. The OSI model is not a protocol; it is a model for understanding and designing a network architecture that is flexible, robust, and interoperable

Layered Architecture

The OSI model is composed ofseven ordered layers: physical (layer 1), data link (layer 2), network (layer 3), transport (layer 4), session (layer 5), presentation (layer 6), and application (layer 7). Figure 2.3 shows the layers involved when a message is sent from device A to device B. As the message travels from A to B, it may pass through many intermediate nodes. These intermediate nodes usually involve only the first three layers of the OSI model.

In developing the model, the designers distilled the process of transmitting data to its most fundamental elements. They identified which networking functions had related uses and collected those functions into discrete groups that became the layers. Each layer defines a family of functions distinct from those of the other layers. By defining , and localizing functionality in this fashion, the designers created an architecture that is both comprehensive and flexible. Most importantly, the OSI model allows complete interoperability between otherwise incompatible systems.

Within a single machine, each layer calls upon the services of the layer just below it. Layer 3, for example, uses the services provided by layer 2 and provides services for layer 4. Between machines, layer x on one machine communicates with layer x on another machine. This communication is governed by an agreed-upon series of rules back up through the layers. Each layer in the sending device adds its own information to the message it receives from the layer just above it and passes the whole package to the layer just below it.

At layer I the entire package is converted to a form that can be transmitted to the receiving device. At the receiving machine, the message is unwrapped layer by layer, with each process receiving and removing the data meant for it. For example, layer 2 removes the data meant for it, then passes the rest to layer 3. Layer 3 then removes the data meant for it and passes the rest to layer 4, and so on.

Interfaces Between Layers

The passing of the data and network information down through the layers of the sending device and back up through the layers of the receiving device is made possible by an interface between each pair of adjacent layers. Each interface defines the information and services a layer must provide for the layer above it. Well-defined interfaces and layer functions provide modularity to a network. As long as a layer provides the expected services to the layer above it, the specific implementation of its functions can be modified or replaced without requiring changes to the surrounding layers. Organization of the Layers

The seven layers can be thought of as belonging to three subgroups. Layers I, 2, and 3-physical, data link, and network-are the network support layers; they deal with and conventions called protocols. The processes on each machine that communicate at a given layer are called peer-to-peer processes. Communication between machines is therefore a peer-to-peer process using the protocols appropriate to a given layer.

CHAPTER 3

Data and Signals

 

 

One of the major functions of the physical layer is to move data in the form of electromagnetic

signals across a transmission medium. Whether you are collecting numerical

statistics from another computer, sending animated pictures from a design workstation,

or causing a bell to ring at a distant control center, you are working with the transmission

of data across network connections.

Generally, the data usable to a person or application are not in a form that can be

transmitted over a network. For example, a photograph must first be changed to a form

that transmission media can accept. Transmission media work by conducting energy

along a physical path.

3.1 ANALOG AND DIGITAL

Both data and the signals that represent them can be either analog or digital in form.

 

Analog and Digital Data

Data can be analog or digital. The term analog data refers to information that is continuous; digital data refers to information that has discrete states. For example, an analog clock that has hour, minute, and second hands gives information in a continuous form; the movements of the hands are continuous. On the other hand, a digital clock that reports the hours and the minutes will change suddenly from 8:05 to 8:06.

Analog data, such as the sounds made by a human voice, take on continuous values. When someone speaks, an analog wave is created in the air. This can be captured by a microphone and converted to an analog signal or sampled and converted to a digital signal.

Digital data take on discrete values. For example, data are stored in computer memory in the form of Os and 1s. They can be converted to a digital signal or modulated into an analog signal for transmission across a medium.

 

Analog and Digital Signals

Like the data they represent, signals can be either analog or digital. An analog signal has infinitely many levels of intensity over a period of time. As the wave moves from

value A to value B, it passes through and includes an infinite number of values along its path. A digital signal, on the other hand, can have only a limited number of defined values. Although each value can be any number, it is often as simple as 1 and O. The simplest way to show signals is by plotting them on a pair of perpendicular axes. The vertical axis represents the value or strength of a signal. The horizontal axis represents time. The curve representing the analog signal passes through an infinite number of points. The vertical lines of the digital signal, however, demonstrate the sudden jump that the signal makes from value to value.

 

3.2 PERIODIC ANALOG SIGNALS

Periodic analog signals can be classified as simple or composite. A simple periodic analog signal, a sine wave, cannot be decomposed into simpler signals. A composite periodic analog signal is composed of multiple sine waves.

Sine Wave

The sine wave is the most fundamental form of a periodic analog signal. When we

visualize it as a simple oscillating curve, its change over the course of a cycle is smooth

and consistent, a continuous, rolling flow. Each cycle consists of a single arc above the time axis followed by a single arc below it.

More About Frequency

We already know that frequency is the relationship of a signal to time and that the frequency of a wave is the number of cycles it completes in 1 s. But another way to look at frequency is as a measurement of the rate of change. Electromagnetic signals are oscillating waveforms; that is, they fluctuate continuously and predictably above and below a mean energy level. A 40-Hz signal has one-half the frequency of an 80-Hz signal; it completes 1 cycle in twice the time of the 80-Hz signal, so each cycle also takes twice as long to change from its lowest to its highest voltage levels. Frequency, therefore, though described in cycles per second (hertz), is a general measurement of the rate of change of a signal with respect to time.

 

Wavelength

Wavelength is another characteristic of a signal traveling through a transmission medium. Wavelength binds the period or the frequency of a simple sine wave to the propagation speed of the medium.

 

Time and Frequency Domains

A sine wave is comprehensively defined by its amplitude, frequency, and phase. We have been showing a sine wave by using what is called a time-domain plot. The time-domain plot shows changes in signal amplitude with respect to time (it is an amplitude-versus-time plot). Phase is not explicitly shown on a time-domain plot.

To show the relationship between amplitude and frequency, we can use what is called a frequency-domain plot. A frequency-domain plot is concerned with only the peak value and the frequency. Changes of amplitude during one period are not shown.

 

Composite Signals

So far, we have focused on simple sine waves. Simple sine waves have many applications in daily life. We can send a single sine wave to carry electric energy from one place to another. For example, the power company sends a single sine wave with a frequency of 60 Hz to distribute electric energy to houses and businesses. As another example, we can use a single sine wave to send an alarm to a security center when a burglar opens a door or window in the house. In the first case, the sine wave is carrying energy; in the second, the sine wave is a signal of danger.

If we had only one single sine wave to convey a conversation over the phone, it would make no sense and carry no information. We would just hear a buzz. As we will see in Chapters 4 and 5, we need to send a composite signal to communicate data. A composite signal is made of many simple sine waves.

 

3.3 DIGITAL SIGNALS

In addition to being represented by an analog signal, information can also be represented by a digital signal. For example, a I can be encoded as a positive voltage and a 0 as zero voltage. A digital signal can have more than two levels. In this case, we can send more than 1 bit for each level.

 

Digital Signal as a Composite Analog Signal

Based on Fourier analysis, a digital signal is a composite analog signal. The bandwidth is infinite, as you may have guessed. We can intuitively corne up with this concept when we consider a digital signal. A digital signal, in the time domain, comprises connected vertical and horizontal line segments. A vertical line in the time domain means a frequency of infinity (sudden change in time); a horizontal line in the time domain means a frequency of zero (no change in time). Going from a frequency of zero to a frequency of infinity (and vice versa) implies all frequencies in between are part of the domain.

Fourier analysis can be used to decompose a digital signal. If the digital signal is periodic, which is rare in data communications, the decomposed signal has a frequency domain representation with an infinite bandwidth and discrete frequencies. If the digital signal is nonperiodic, the decomposed signal still has an infinite bandwidth, but the frequencies are continuous.

 

Transmission of Digital Signals

The previous discussion asserts that a digital signal, periodic or nonperiodic, is a composite analog signal with frequencies between zero and infinity. For the remainder of the discussion, let us consider the case of a nonperiodic digital signal, similar to the ones we encounter in data communications. The fundamental question is, How can we send a digital signal from point A to point B? We can transmit a digital signal by using one of two different approaches: baseband transmission or broadband transmission (using modulation).

 

3.4 TRANSMISSION IMPAIRMENT

Signals travel through transmission media, which are not petfect. The impetfection causes signal impairment. This means that the signal at the beginning of the medium is not the same as the signal at the end of the medium. What is sent is not what is received. Three causes of impairment are attenuation, distortion, and noise.

 

Attenuation

Attenuation means a loss of energy. When a signal, simple or composite, travels

through a medium, it loses some of its energy in overcoming the resistance of the

medium. That is why a wire carrying electric signals gets warm, if not hot, after a

while. Some of the electrical energy in the signal is converted to heat. To compensate

for this loss, amplifiers are used to amplify the signal.

 

Distortion

Distortion means that the signal changes its form or shape. Distortion can occur in a

composite signal made of different frequencies. Each signal component has its own

propagation speed (see the next section) through a medium and, therefore, its own

delay in arriving at the final destination. Differences in delay may create a difference in

phase if the delay is not exactly the same as the period duration. In other words, signal

components at the receiver have phases different from what they had at the sender. The

shape of the composite signal is therefore not the same. Figure 3.28 shows the effect of

distortion on a composite signal.

 

 

 

 

 

 

 

 

 

 

 

 

 

CHAPTER 4

Digital Transmission

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A computer network is designed to send information from one point to another. This information needs to be converted to either a digital signal or an analog signal for transmission. In this chapter, we discuss the first choice, conversion to digital signals; in Chapter 5, we discuss the second choice, conversion to analog signals.

We discussed the advantages and disadvantages of digital transmission over analog transmission in Chapter 3. In this chapter, we show the schemes and techniques that we use to transmit data digitally. First, we discuss digital-to-digital conversion techniques, methods which convert digital data to digital signals. Second, we discuss analogto-digital conversion techniques, methods which change an analog signal to a digital signal Finally, we discuss transmission modes.

 

4.1 DIGITAL-TO-DIGITAL CONVERSION

In Chapter 3, we discussed data and signals. We said that data can be either digital or

analog. We also said that signals that represent data can also be digital or analog. In this

section, we see how we can represent digital data by using digital signals. The conversion

involves three techniques: line coding, block coding, and scrambling. Line coding

is always needed; block coding and scrambling mayor may not be needed.

 

Line Coding

Line coding is the process of converting digital data to digital signals. We assume that

data, in the form of text, numbers, graphical images, audio, or video, are stored in computer

memory as sequences of bits (see Chapter 1). Line coding converts a sequence of

bits to a digital signal. At the sender, digital data are encoded into a digital signal; at the

receiver, the digital data are recreated by decoding the digital signal. Figure 4.1 shows

the process.

 

Scrambling

Biphase schemes that are suitable for dedicated links between stations in a LAN are not suitable for long-distance communication because of their wide bandwidth requirement. The combination of block coding and NRZ line coding is not suitable for long-distance encoding either, because of the DC component. Bipolar AMI encoding, on the other hand, has a narrow bandwidth and does not create a DC component. However, a long sequence of Os upsets the synchronization. Ifwe can find a way to avoid a long sequence of Os in the original stream, we can use bipolar AMI for long distances. We are looking for a technique that does not increase the number of bits and does provide synchronization.

We are looking for a solution that substitutes long zero-level pulses with a combination of other levels to provide synchronization. One solution is called scrambling. We modify part of the AMI rule to include scrambling, as shown in Figure 4.18. Note that scrambling, as opposed to block coding, is done at the same time as encoding. The system needs to insert the required pulses based on the defined scrambling rules. Two common scrambling techniques are B8ZS and HDB3.

 

4.2 ANALOG-TO-DIGITAL CONVERSION

The techniques described in Section 4.1 convert digital data to digital signals. Sometimes,

however, we have an analog signal such as one created by a microphone or camera.

We have seen in Chapter 3 that a digital signal is superior to an analog signal. The tendency today is to change an analog signal to digital data. In this section we describe two techniques, pulse code modulation and delta modulation. After the digital data are created (digitization), we can use one of the techniques described in Section 4.1 to convert the digital data to a digital signal.

 

Pulse Code Modulation (PCM)

The most common technique to change an analog signal to digital data (digitization) is called pulse code modulation (PCM). A PCM encoder has three processes:

1. The analog signal is sampled.

2. The sampled signal is quantized.

3. The quantized values are encoded as streams of bits.

 

Delta Modulation (DM)

PCM is a very complex technique. Other techniques have been developed to reduce the complexity of PCM. The simplest is delta modulation. PCM finds the value of the signal amplitude for each sample; DM finds the change from the previous sample. Note that there are no code words here; bits are sent one after another.

 

Demodulator

The demodulator takes the digital data and, using the staircase maker and the delay unit, creates the analog signal. The created analog signal, however, needs to pass through a low-pass filter for smoothing.

 

Adaptive DA1

A better performance can be achieved if the value of 0 is not fixed. In adaptive delta modulation, the value of 0 changes according to the amplitude of the analog signal.

 

Quantization Error

It is obvious that DM is not perfect. Quantization error is always introduced in the process. The quantization error of DM, however, is much less than that for PCM.

 

4.3 TRANSMISSION MODES

Of primary concern when we are considering the transmission of data from one device

to another is the wiring, and of primary concern when we are considering the wiring is

the data stream. Do we send 1 bit at a time; or do we group bits into larger groups and,

if so, how? The transmission of binary data across a link can be accomplished in either

parallel or serial mode. In parallel mode, multiple bits are sent with each clock tick.

In serial mode, 1 bit is sent with each clock tick. While there is only one way to send

parallel data, there are three subclasses of serial transmission: asynchronous, synchronous,

and isochronous.

 

Parallel Transmission

Binary data, consisting of Is and Os, may be organized into groups of n bits each. Computers produce and consume data in groups of bits much as we conceive of and use spoken language in the form of words rather than letters. By grouping, we can send data n bits at a time instead of 1. This is called parallel transmission. The mechanism for parallel transmission is a conceptually simple one: Use n wires to send n bits at one time. That way each bit has its own wire, and all n bits of one group can be transmitted with each clock tick from one device to another. Typically, the eight wires are bundled in a cable with a connector at each end.

The advantage of parallel transmission is speed. All else being equal, parallel transmission can increase the transfer speed by a factor of n over serial transmission.

 

Asynchronous Transmission

Asynchronous transmission is so named because the timing of a signal is unimportant.

Instead, information is received and translated by agreed upon patterns. As long as those patterns are followed, the receiving device can retrieve the information without regard to the rhythm in which it is sent. Patterns are based on grouping the bit stream into bytes. Each group, usually 8 bits, is sent along the link as a unit. The sending system handles each group independently, relaying it to the link whenever ready, without regard to a timer.

Without synchronization, the receiver cannot use timing to predict when the next group will arrive. To alert the receiver to the arrival of a new group, therefore, an extra bit is added to the beginning of each byte. This bit, usually a 0, is called the start bit. To let the receiver know that the byte is finished, 1 or more additional bits are appended to the end of the byte. These bits, usually I s, are called stop bits. By this method, each byte is increased in size to at least 10 bits, of which 8 bits is information and 2 bits or more are signals to the receiver. In addition, the transmission of each byte may then be followed by a gap of varying duration. This gap can be represented either by an idle channel or by a stream of additional stop bits.

 

The start and stop bits and the gap alert the receiver to the beginning and end of each byte and allow it to synchronize with the data stream. This mechanism is called asynchronous because, at the byte level, the sender and receiver do not have to be synchronized. But within each byte, the receiver must still be synchronized with the incoming bit stream. That is, some synchronization is required, but only for the duration of a single byte. The receiving device resynchronizes at the onset of each new byte.

When the receiver detects a start bit, it sets a timer and begins counting bits as they come in. After n bits, the receiver looks for a stop bit. As soon as it detects the stop bit, it waits until it detects the next start bit.

 

The advantage of synchronous transmission is speed. With no extra bits or gaps to introduce at the sending end and remove at the receiving end, and, by extension, with fewer bits to move across the link, synchronous transmission is faster than asynchronous transmission. For this reason, it is more useful for high-speed applications such as the transmission of data from one computer to another. Byte synchronization is accomplished in the data link layer.

We need to emphasize one point here. Although there is no gap between characters in synchronous serial transmission, there may be uneven gaps between frames.

 

 

 

 

 

 

Reference:

 

Using the site \\iww.cne.gmu.edu/modules/network/osi.html, discuss the OSI model.

Using the site www.ansi.org, discuss ANSI’s activities.

Using the site www.ieee.org, discuss IEEE’s activities.

Using the site www.ietf.org/, discuss the different types of RFCs.

 

 


DATA COMMUNICATIONS AND DATA COMMUNICATIONS AND NETWORKINGNETWORKING

Networks exist so that data may be sent from one place to another-the basic concept of data communications. To fully grasp this subject, we must understand the data communication components, how different types of data can be represented, and how to create a data flow. Data communications between remote parties can be achieved through a process called networking, involving the connection of computers, media, and networking devices. Networks are divided into two main categories: local area networks (LANs) and wide area networks (WANs). These two types of networks have different characteristics and different functionalities. The Internet, the main focus of the book, is a collection of LANs and WANs held together by internetworking devices.

  • Author: fatema anazi
  • Published: 2016-03-20 09:35:08
  • Words: 5479
DATA COMMUNICATIONS AND DATA COMMUNICATIONS AND     NETWORKINGNETWORKING DATA COMMUNICATIONS AND DATA COMMUNICATIONS AND     NETWORKINGNETWORKING