VOLUME #1: EVIL DIETIES A- L
-1st Edition, 1335x catalog of prime material research from The Great Modron March & by modrons serialized 856,223.043 – 900,103
Commissioned by The One and the Prime.
Coded by Quinton #7,601,342,695 Planar Alias = “Scribbles”
Written by Jestin L. Lightner
Illustrated by Jestin L. Lightner
A Dungeon Masters Guild Publication
a modron report
Seven ate four to three,
7 – 4 = 3”
-Ancient Modron Proveb
Anyone that knows me as a DM will tell you how much I love the planes. It’s safe to say I’ve sent adventuring parties to every outer plane and half of the inner planes and back again. Ever since Planescape was released I’ve been hooked on the “afterlife” of D&D. With that said, as great as 3.5 was and as bad as 4e was, they both had about the same amount of info available when it came to the planes: A Manual of the Planes and a couple of source books. INSIGNIFICANT when compared to the wealth of material we had in 2e! It is my aim to at least attempt to bring some of that back with, in this case, a Forgotten Realms spin.
I first started running games in the Realms back in middle school. I would DM for the whole lunch table and boy did we make some noise when someone rolled a 1 or a 20! Enough for the principal to nearly ban the game cause we were having too much fun. I continued to dump any cash I had on Forgotten Realms, Dragonlance, and Planescape material as I got into high school and even sold my first car and dropped over $1,000 from the proceeds on D&D books! Let’s just say that when Planescape was released, I pretty much became the dungeon master from hell…..which was awesome.
So with that said, I have nearly 25 years of Dming experience and it has always been a dream of mine to one day be a writer for TSR\WOTC #whatevertheycallitnowadays. I have had some success with posting material to Shakespir in the past with nearly 10,000 downloads and counting so when I saw this opportunity @ the Dmsguild.com site it got my attention to say the least. So I came up with this fresh little idea, it’s extra-planar (of course) while still being realms based so it should be cool. Keep in mind that I am a writer and not an illustrator and I did the best I could with a ruler and some graph paper. Some Dominions have not been mapped out yet because I’ve had to throw away the rough drafts I sketched up cause they were going nowhere fast. It’s tough to map out The Demonwebs for instance because of the chaotic nature of Lolth spinning her web so many different ways over time it could never be truly accurate unless the in game cartographer made the map literally just within the past few days. But that type of dark would come at a crazy high price……Maybe even a life or two.
With that said I hope you can get some use out of this when it comes to your games. I have added an adventure hook in the last section in order to help get the ball rolling for you. If you have any questions or comments feel free to contact me. Please go easy when it comes to the reviews as I am not a pro I’m just a gamer like you with my own perspective of the hobby. And remember the dominions of the dark gods of the realms are beyond deadly (some say the planes are too OP cause many DM’s run them wrong) and if the combat is ever close to a TPK, use your best judgement as a DM and whatever happens, just make sure everyone is having a good time and laughing their way through it……it doesn’t hurt to fudge some roll’s behind the screen now and again either ;)
auril, goddess of winter
Alignment = Neutral Evil
Domain = Nature
Plane = Deep Wilds
Realm = Land of Eternal Ice
Dominion = Winter Hall
BANE, GOD OF WAR
Alignment = Lawful Evil
Domain = War
Plane = Chernoggar
Dominion = The Iron Fortress
The Iron Fortress
“There are no humurous quotes about war.”
beshaba, goddess of misfortune
Alignment = Chaotic Evil
Domain = Trickery
Plane = Warrior’s Rest
Dominion = The Blood Tor
“Why do you humans always test the fate of good fortune? It’s not logical.”
“You ask too many questions modron! Now be quite, stand still, and just recite the time every hour on the hour like I bought you for. Stinking constructs will be the death of us I tell you…”
The Blood Tor is a sheen black tower carved from one massive piece of solid granite. It sits atop a craggy hill that leaps out of an ocean that goes on and on for as far as the eye can see in each direction. A great dire stag’s head is mounted high above the entrance to the Lady of Doom’s tower and it bathes everyone in blood who dares approach as it continuously spills out the blood of accident victims from the prime material plane. The chant is that being covered in the blood serves as a ward against misfortune but that is shortly figured out to be a lie after it is all too late.
The only ones that actually live in the tower other than Beshaba and her guests\customers (if I may) are the saints of her priesthood known as the Lysinterai. A well known gambling hall resides on the first level of the The Blood Tor and it is a badge of honor for a planeswalking gambler to actually walk away from the place with their skin intact after a night of gaming. Problem is the games are always rigged and every so often, periodically throughout the nights, a live amputation is done right there on the gaming floor! The Godddess later consumes this flesh and with it a bit of the poor sods life force. Sodding berks don’t even realize what’s coming to them. One minute they are in the The City of Doors booking a budget package casino trip and the next thing they realize they are covered in blood and being hypnotized by the dealers at the gaming tables of The Blood Tor.
Aside from feeding off the misfortune of others she also serves as general of her Saints who rage war across the plane. It is her chess. Meanwhile her true passions are the flames of hatred that flicker between she and her twin sister Tymora, Goddess of Luck. And woe to thee that gets in the way of the plot to put Tymora in the dead book……or is found with a symbol of Tymora on their persons while testing fate at her gaming lounge.
The mid-levels of the The Blood Tor are arranged with dozens of private sleeping quarters and torture chambers…….the walls are thin so there is a fine line between them. As a matter of fact certain guests pay more just to experience the act of torturing some berk. Tieflings and cambions frequent these services most and usually pay for the honor if they can’t win the privilege at the gaming tables. But it’s just a matter of time until misfortune bathes it’s gloom on them.
Gaining an audience with the goddess is ill advised to say the least. If you’re lucky enough to give her the laugh at the tables why push your luck? But it seems that if you make the right case to the Lysinterai your wish could be granted. But the chances are you’d have better luck trying to negotiate with a Red Dragon than the Lady of Misfortune. She is always looking for info on her twin sister’s weaknesses though, so maybe just maybe with the right bit of dark, you could find your way to the upper echelons of the tower and up onto the battlements of misfortune. Good luck.
BHAAL, GOD OF MURDER
Alignment = Neutral Evil
Domain = Death
Plane = Gehenna
Dominion = Throne of Blood
“What did the modron say to the god of murder?”
“Logs indicate we can streamline the process.”
Within the fourfold furnaces of Gehenna, nearly a layer unto itself, the Throne of Blood is home to the powerful Lord of Murder. Upon his throne of bone which forever flows the blood of the innocent, Bhaal’s murderous ambitions for Toril come to fruition. Large disk shaped platforms made of the bones of both man and dragon alike hover in the void forming interlocked bone crafted structures arranged in the similar fashion of a clock work cog mechanism. It is here where Bhaal holds court with only a single outcome in mind.
A central disk of bone crafted into a great floating platform holds the central throne of ever flowing blood. Orbiting around this central disk are four smaller, yet similar structures, each containing a portal leading to extra-planar destinations. It is through these portals that fiendish guardians must step through in order for anyone to hold an audience with the Lord of Murder. But as difficult as it may be to travel to the Throne of Blood, it is even more of a challenge to seek an audience with the lord of the dominion.
Seeking an audience with the god of murder takes four steps. One must activate each of the four portals in the dominion one by one and defeat the guardian that steps through. The guardians can be anything from Yugoloth’s to Baatezu but one thing is for certain and that is if you make it past the guards you will be in little to no condition to argue with the power, Bhaal himself, for you will most likely be covered in blood and on the verge of death! Bathed in the warm blood of fiends you can gain audience with his lordship but only if your heart is tainted by evil. Otherwise you will most likely just become more bones for his Throne of Blood. It has been encoded in this tome that over hundreds of Modrons were put in the dead book before the lords of Mechanus were finally granted an audience.
What the Throne of Blood lacks in size it makes up for in sheer evil. If a berk were to stay too long he would most certainly fall under the sway of darkness. The longer a cutter stays the weaker his morals become as things like ethics and religion fade and the desire for cold blooded murder takes over. Thankfully it seems that modrons, being part construct, are immune to such mind bending effects. But take this as a warning at the very least. If you for whatever barmy reason decide to make an extended stay even for more than just an hour you must roll percentile dice and anything between one and twenty is a failure and your alignment makes one tick towards evil (ie: if you are LN you are now LE, if you are CG you are now CN, etc).
cyric, god of lies
Alignment = Chaotic Evil
Domain = Trickery
Plane = Pandemonium
Layer = Cocytus
Dominion = The Castle of the Supreme Throne
“what did the modron say to the god of lies?”
“I detect 6 key mannerisms that indicate you are not telling the truth.”
What once belonged in the chaotic soup of Limbo, The Castle of the Supreme Throne, also known as The Shattered Keep, crumbles in a barren realm on the wind swept plane of Pandemonium. On Cocytus, the River of Wailing Souls, a layer of Pandemonium destined to flood the prime with screaming madness, Cyric waits. From a distance his castle doesn’t look out of the ordinary. That is of course if a cutter were to be able to survive the maddening winds of the plane and get close enough to the place with ones sanity in check. The twisted towers and great keep, which take beatings from the chaotic howling winds of the environment, are surrounded by a great moat that consists of the blood of once irrevocably evil rulers over the prime material plane. The souls of liars, cheats, and what’s worse, the petitioners and other natives of the realm, keep watch over the restored gatehouse and ruined walls. Further inside the wreckage of the keep sits Cyric upon the Supreme Throne who waits, fending off the madness of the howling winds, for the next thousand years.
Imprisoned for the murder of Mystra, Goddess of Magic, Cyric does not wait patiently for his freedom. Forever plotting and scheming his escape when he can string his frenzied thoughts together, his punishment takes it’s toll. Too immortal to end his own life, vengeance is the sustaining force which keeps the gears of his mind rotating. Keeping the company of Chaos Beasts and Slaad from around the layer, Cyric’s decent into madness and chains is a legendary one and the unraveling of his psyche is symbolic in the crumbling walls of his dire ruined home.
Gaining an audience with the God of Lies is possible but it is best to go through the proper channels if planning on traveling to the Shattered Keep: The proper channels being Cyric’s planar clergy (if you can trust them). It is also possible to strike up a deal with the right Slaad, however it may be difficult not becoming it’s lunch, or worse off yet, a host for it’s eggs. Assuming you have a guide (optional) and the appropriate magical protection from the planes environs, it is possible to travel to The Castle of the Supreme Throne through one of the rotating portals that blink in and out of existence seemingly at random around Cyric’s realm. Why anyone would want to visit the home of the God of Lies is beyond most mortal’s comprehension. If one sought an audience with Cyric then going through one of his proxies or aspects would be a much more conservative and more effective approach…that is if you could find one not imprisoned.
One day the castle will be ground into dust and there will be nothing left but piles of debris around a solitary throne: The throne of a prisoner and a liar. Until then the old demon faced Limbo constructed castle is a legendary part Faerunian history but if the pantheon of light on Abeir-Toril has anything to do with it, it will forever be The God of Lies prison and eventually, his ruined grave.
lolth, the spider queen
Alignment = Chaotic Evil
Plane = Abyss
Layer = 66th
Dominion = Demonweb Pits, Lolth’s Palace
The Demonweb pits
“Spiders and demons and drow oh my!”
-A bard’s last words
loviatar, goddess of pain
Alignment = Neutral Evil
Domain = Death
Plane = Gehenna
Layer = Mungoth
Realm = Ondtland
Dominion = Palace of Pain
“one last time For the record. Are you mortally related to the lady of pain?”
-A modrons last words before learning the true meaning of disassembly
Across a broken snow filled landscape deep within Gehenna sits a site so gorgeous and so evil it could make a celestial cry out in agony. Like diamonds gleaming in the sun, Loviatar, The Living Whip’s ice palace stands tall under the beautiful aurora lights that fill the sky above. But it’s beauty can be as deceiving as a tiefling for inside the walls of the remote palace are only places of torture and pain. As you look upon the sky over the distant palace you hear the screams of victims being flayed or worse…Much worse. Who in their right mind would travel to such a place? It’s beyond comprehension.
Many dire wildlife inhabit the realm but mainly fiendish Dire Wolves keep guard outside the perimeter of the ice palace. Usually wolf packing around the realm you’d have to be barmy to tangle with these foes. You’ll have to get past these beasts though if you have any hopes of gaining entry into the Palace of Pain. The closer you get to it’s gates the stronger the tortured souls within scream and eat away at your healthy subconscious. Only a machine like construction could stand the hideousness of the inhuman tortured screams which cast a shadow over the gleaming structure.
Inside Loviatar’s lovely residence we have housed tens of thousands of tormented souls longing for a break in the pain just for that few seconds of relief before the pain begins once again. Each room of her palace is dedicated to different types of torture, different torture devices, and the goal of expanding ones threshold for pain. Needless to say, this is the absolute last place a berk wants to find himself but a great place to banish ones enemies to. Either way the outcome is usually more than grim and can only be compared to a painful reasoning that is beyond mortal understanding. It is within this realm of pain Loviatar dances.
Seeking an audience with Loviatar is no simple matter at all. It takes the type of determination most normal mortals simply do not own. A great display of pain, mass suicide, self-mutilation, all of these things are a good start to get in the gods favor but for how long until the tables are truly turned on you?
Sitting on an ice throne carved into dozens of twisted screaming faces she feels no pain herself but only joy as the Maiden of Pain scourges most that cross her path. Cold hearted to the core, her throne room wields the instruments of her song: Torture chairs, dunking\drowning contraptions, live burials under ice, racks, contraptions that freeze and others that burn and everything in between. One slip up while in the maidens presence and you know exactly what will happen. No one leaves the Palace of Pain without the scars to prove it.
The high council of Waterdeep has authorized expenditures to rally several adventuring parties to a grand game. After the council was made aware of the first volume of “A Modron’s Report” they have decided to finance several expeditions, let’s call it a race around the dominions described in this tome. The first adventuring party to come back alive and with proof of their travels wins the ultimate prize: a wish for each hero in the party!
A MODRONS REPORT: -DOMINIONS OF DEITIES WORSHIPPED BY THE INHABITANTS OF REALMSPACE AND THE PRIME MATERIAL CONTINENT OF FAERUN. VOLUME #1: EVIL DIETIES A- L -1st Edition, 1335x catalog of prime material research from The Great Modron March & by modrons serialized 856,223.043 – 900,103 Commissioned by The One and the Prime. Coded by Quinton #7,601,342,695 Planar Alias = “Scribbles” Published in accordance with dmsguild Forgotten Realms Licensing Agreement.